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KodeZwerg

Registriert seit: 1. Feb 2018
3.691 Beiträge
 
Delphi 11 Alexandria
 
#57

AW: "Unendlicher Progressbar"

  Alt 17. Jul 2020, 12:55
Hi, das Thema ist zwar schon ein wenig her, dennoch habe ich mir mal die Mühe gemacht eine kleine Klasse für genau diesen Zweck zu erschaffen, sehr Resourcenschonend da WinApi genutzt wurde.
Also dieser Zweck wird erfüllt: Ein Programm braucht einen "unendlichen" ProgressBar der per Code oder per Dialog auch abgebrochen werden kann, zusätzlich hat man ein Label zur freien Verfügung.

Es wurde TThread und WinApi genutzt um ans Ziel zu kommen, plus Resource Dialoge als Anzeige.


Hier ist der Quelltext der Klasse, im Download ist der Source kommentiert.
Delphi-Quellcode:
(*
example usage:
uses
  kzSplashBar;

procedure TForm1.FormCreate(Sender: TObject);
var
  sb: TSplashBar;
begin
  sb := TSplashBar.Create(Handle, 'example SplashBar Caption', True);
  Sleep(5000); // simulate a blocking main thread
  sb.Terminate;
end;
*)


unit kzSplashBar;

interface

uses
  Winapi.Windows, Winapi.Messages, Winapi.CommCtrl, System.Classes
  ;

type
  TSplashBar = class(System.Classes.TThread)
  private
    FhDlg: HWND;
    FMarqueeSpeed: Integer;
    FLabelCaption: string;
    FButtonCaption: string;
    FShowButton: Boolean;
    FMarqueeMode: Boolean;
    FParentHandle: HWND;
    FAborted: Boolean;
    FFlash: Boolean;
    FForeGround: Boolean;
  protected
    procedure Execute; override;
    procedure ShowSplashBar;
    procedure SetMarqueeSpeed(const ASpeed: Integer);
    procedure SetLabelCaption(const ACaption: string);
    procedure SetButtonCaption(const ACaption: string);
    function SetCaption(const AControlId: Cardinal; const ACaption: string): Boolean;
  public
    constructor Create(const AParentHandle: HWND; const ALabelCaption: string; const AEnableMarquee: Boolean); overload;
    constructor Create(const AParentHandle: HWND; const ALabelCaption: string; const AButtonCaption: string; const AEnableMarquee: Boolean); overload;
    property MarqueeSpeed: Integer read FMarqueeSpeed write SetMarqueeSpeed;
    property MarqueeMode: Boolean read FMarqueeMode;
    property LabelCaption: string read FLabelCaption write SetLabelCaption;
    property ButtonCaption: string read FButtonCaption write SetButtonCaption;
    property Aborted: Boolean read FAborted;
    property AutoForeGround: Boolean read FForeGround write FForeGround;
    property AutoFlash: Boolean read FFlash write FFlash;
    procedure SetProgressBarColor(const ARed: Byte; const AGreen: Byte; const ABlue: Byte);
    procedure SetProgressBarBkColor(const ARed: Byte; const AGreen: Byte; const ABlue: Byte);
    procedure SetProgressBarRange(const AMax: Integer);
    procedure SetProgressBarPosition(const APosition: Integer);
    procedure SetProgressBarStep;

  end;

implementation

// include needed external resource dialog file
{$R *.res}

const
  IDD_SMOOTH = 1000;
  IDD_MARQUEE = 1001;
  IDD_SMOOTHBUTTON = 1010;
  IDD_MARQUEEBUTTON = 1011;
  IDC_LABEL = 2000;
  IDC_PB = 2001;
  IDC_BUTTON = 2002;

var
  LAborted: Boolean = False;

{ TSplashBar }

constructor TSplashBar.Create(const AParentHandle: HWND; const ALabelCaption: string; const AEnableMarquee: Boolean);
begin
  FShowButton := False;
  FLabelCaption := ALabelCaption;
  FButtonCaption := '';
  FAborted := False;
  LAborted := False;
  FFlash := False;
  FForeGround := False;
  FMarqueeSpeed := 0;
  FParentHandle := AParentHandle;
  FMarqueeMode := AEnableMarquee;
  inherited Create(False);
  FreeOnTerminate := True;
end;

constructor TSplashBar.Create(const AParentHandle: HWND; const ALabelCaption: string; const AButtonCaption: string; const AEnableMarquee: Boolean);
begin
  FShowButton := True;
  FLabelCaption := ALabelCaption;
  FButtonCaption := AButtonCaption;
  FAborted := False;
  LAborted := False;
  FFlash := False;
  FForeGround := False;
  FMarqueeSpeed := 0;
  FParentHandle := AParentHandle;
  FMarqueeMode := AEnableMarquee;
  inherited Create(False);
  FreeOnTerminate := True;
end;

procedure TSplashBar.Execute;
var
  Msg: TMsg;
begin
  ShowSplashBar;
  while ((not Terminated) and
          GetMessage(Msg, FhDlg, 0, 0))) do
    begin
      TranslateMessage(Msg);
      DispatchMessage(Msg);
    end;
  FAborted := LAborted;
  EndDialog(FhDlg, 0);
  if AutoForeGround then
    SetForegroundWindow(FParentHandle);
  if AutoFlash then
    FlashWindow(FParentHandle, BOOL(True));
end;

function TSplashBar.SetCaption(const AControlId: Cardinal; const ACaption: string): Boolean;
begin
  Result := SetWindowText(
              GetDlgItem(FhDlg, AControlId),
              PChar(ACaption)
            );
end;

procedure TSplashBar.SetMarqueeSpeed(const ASpeed: Integer);
begin
  if (ASpeed >= 0) then
    begin
      FMarqueeSpeed := ASpeed;
      SendDlgItemMessage(FhDlg, IDC_PB, PBM_SETMARQUEE, 1, FMarqueeSpeed);
    end;
end;

procedure TSplashBar.SetProgressBarColor(const ARed: Byte; const AGreen: Byte; const ABlue: Byte);
begin
  SendDlgItemMessage(FhDlg, IDC_PB, PBM_SETBARCOLOR, 1, RGB(ARed, AGreen, AGreen));
end;

procedure TSplashBar.SetProgressBarBkColor(const ARed: Byte; const AGreen: Byte; const ABlue: Byte);
begin
  SendMessage(GetDlgItem(FhDlg, IDC_PB), PBM_SETBKCOLOR, 1, RGB(ARed, AGreen, AGreen));
end;

procedure TSplashBar.SetProgressBarRange(const AMax: Integer);
begin
  SendMessage(GetDlgItem(FhDlg, IDC_PB), PBM_SETRANGE32, 0, AMax);
  SendMessage(GetDlgItem(FhDlg, IDC_PB), PBM_SETRANGE, 0, MakeLParam(0, AMax));
  SendMessage(GetDlgItem(FhDlg, IDC_PB), PBM_SETSTEP, WPARAM(AMax div 10), 0);
end;

procedure TSplashBar.SetProgressBarPosition(const APosition: Integer);
begin
  SendMessage(GetDlgItem(FhDlg, IDC_PB), PBM_SETPOS, APosition, 0);
end;

procedure TSplashBar.SetProgressBarStep;
begin
  SendMessage(GetDlgItem(FhDlg, IDC_PB), PBM_STEPIT, 0, 0);
end;

procedure TSplashBar.SetLabelCaption(const ACaption: String);
begin
  FLabelCaption := ACaption;
  SetCaption(IDC_LABEL, FLabelCaption);
end;

procedure TSplashBar.SetButtonCaption(const ACaption: string);
begin
  if FShowButton then
    begin
      FButtonCaption := ACaption;
      SetCaption(IDC_BUTTON, FButtonCaption);
     end;
end;

function DlgFunc(hWin: HWND; uMsg: UINT; wp: WPARAM; lp: LPARAM): bool; stdcall;
begin
  Result := BOOL(False);
  case uMsg of
    WM_CREATE:
      begin
      end; // WM_CREATE

    WM_INITDIALOG:
      begin
      end; // WM_INITDIALOG

    WM_ACTIVATE:
      begin
      end; // WM_ACTIVATE

    WM_LBUTTONDOWN:
      begin
        Result := BOOL(DefWindowProc(hWin, uMsg, wp, lp));
        PostMessage(hWin, WM_SYSCOMMAND, $f012, 0);
      end; // WM_LBUTTONDOWN

    WM_PAINT, WM_NCPAINT, WM_NCACTIVATE:
      begin
        InvalidateRect(hWin, nil, True);
      end; // WM_PAINT, WM_NCPAINT, WM_NCACTIVATE

    WM_SIZE:
      begin
        MoveWindow(hWin, 0, HiWord(lp), LOWORD(lp), HiWord(lp), True);
      end; // WM_SIZE

    WM_COMMAND: // react on controls command, like buttons or checkboxes etc may invoke
      begin
        case LoWord(wp) of // what shall happen when a CONTROL_ID triggered WM_COMMAND
          IDC_BUTTON:
            begin
              if (MessageBox(hWin,
                             PChar(
                                   'Would you like to cancel operation?'+#13#10#13#10
                                  +'(keep in mind that current operation may finish first.)'
                                  ),
                             PChar('Cancel Operation'),
                         MB_YESNO or MB_ICONQUESTION or MB_TOPMOST or MB_APPLMODAL)
                  = ID_YES) then
              begin
                LAborted := True;
                PostQuitMessage(0);
              end;
            end; // ID_BUTTON
        end; // case LoWord(wp)
      end; // WM_COMMAND

    WM_CLOSE, WM_DESTROY:
      begin
       end; // WM_CLOSE, WM_DESTROY
  end; // case uMsg
end;

procedure TSplashBar.ShowSplashBar;
var
  hWndFont: HGDIOBJ;
begin
  InitCommonControls;
  if (not FShowButton and FMarqueeMode) then
    FhDlg := CreateDialogParam(HInstance,
               MakeIntResource(IDD_MARQUEE),
               GetDesktopWindow, @DlgFunc, 0);

  if (not FShowButton and not FMarqueeMode) then
    FhDlg := CreateDialogParam(HInstance,
               MakeIntResource(IDD_SMOOTH),
               GetDesktopWindow, @DlgFunc, 0);

  if (FShowButton and FMarqueeMode) then
    FhDlg := CreateDialogParam(HInstance,
               MakeIntResource(IDD_MARQUEEBUTTON),
               GetDesktopWindow, @DlgFunc, 0);

  if (FShowButton and not FMarqueeMode) then
    FhDlg := CreateDialogParam(HInstance,
               MakeIntResource(IDD_SMOOTHBUTTON),
               GetDesktopWindow, @DlgFunc, 0);


  if (FhDlg <= 0) then
    Exit;
  SetLabelCaption(FLabelCaption);
  if FShowButton then
    SetButtonCaption(FButtonCaption);
  SetMarqueeSpeed(FMarqueeSpeed);
  hWndFont := GetStockObject(DEFAULT_GUI_FONT);
  if(hWndFont <> 0) then
    SendMessage(FhDlg, WM_SETFONT, hWndFont, LPARAM(True));
end;

end.
Im Anhang ist ein kommentiertes Demo Projekt samt allen Quelltexten plus 32bit Kompilat zum reinschnuppern was die Klasse macht.
Angehängte Dateien
Dateityp: 7z SplashBar.7z (691,8 KB, 26x aufgerufen)
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