Registriert seit: 4. Jun 2010
15.671 Beiträge
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Physically-Based Rendering and lots of other lighting and materials upgrades (in Cast
8. Mär 2020, 01:00
During the last few months, I was working with the Web3D Consortium to bring many material and lighting upgrades to the next version of X3D and of course to our Castle Game Engine. I’m proud to officially announce the first results of this work, including implementation of many new rendering features in Castle Game Engine! …
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