Registriert seit: 4. Jun 2010
15.661 Beiträge
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Numerous optimizations and dynamic batching
13. Okt 2019, 02:30
Thanks to many sessions dedicated to optimizing CGE rendering and animation, we have a number of new optimizations (some enabled by default, some experimental — you need to enable them yourself) and new ways to profile your applications. Various “bottlenecks” (things that noticeably affect the speed) are now drastically optimized. This includes iterating over shapes …
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