Registriert seit: 4. Jun 2010
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New rendering capabilities
19. Feb 2019, 12:20
New Appearance.alphaChannel field (TAppearanceNode.AlphaChannel in Pascal) determines alpha channel treatment when rendering a shape with given appearance. We can use alpha testing, alpha blending, or ignore the alpha channel (render as opaque). This field overrides the engine auto-detection “how to treat alpha”, which normally looks at Material.trasparent and the alpha channels of textures (which can, …
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