Registriert seit: 26. Dez 2007
Ort: Kiel
121 Beiträge
Turbo Delphi für Win32
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AW: Query an Gameserver
24. Feb 2015, 17:02
Ich hoffe du hast es so gemeint. Ja... kein Papier
Data | Type | Description | Byte-Länge | HEX | Erwartet |
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Header | byte | 8 bit character or unsigned integer | 2 | 49 | I | Protocol | byte | 8 bit character or unsigned integer | 2 | 11 | 17 | Name | string | variable-length byte field, encoded in UTF-8, terminated by 0x00 | ~ | 5B4C2D542D535D2045706F6368204F726967696E732028312E302E352E312F3132353534382900 | [L-T-S] Epoch Origins (1.0.5.1/125548) | Map | string | variable-length byte field, encoded in UTF-8, terminated by 0x00 | ~ | 5461766900 | Tavi | Folder | string | variable-length byte field, encoded in UTF-8, terminated by 0x00 | ~ | 61726D61326172726F77706300 | arma2arrowpc | Game | string | variable-length byte field, encoded in UTF-8, terminated by 0x00 | ~ | 4461795A2045706F6368204F726967696E7300 | Dayz Epoch Origins | ID | short | 16 bit signed integer | 4 | 8A84 | 33930 | Players | byte | 8 bit character or unsigned integer | 2 | 00 oder größer | 0 | Max. Players | byte | 8 bit character or unsigned integer | 2 | 19 oder kleiner / größer | 25 | Bots | byte | 8 bit character or unsigned integer | 2 | 00 oder kleiner /größer | 0 | Server Type | byte | 8 bit character or unsigned integer | 2 | 64 | d | Environment | byte | 8 bit character or unsigned integer | 2 | 77 | w | Visibility | byte | 8 bit character or unsigned integer | 2 | 00 oder 01 | 0 | VAC | byte | 8 bit character or unsigned integer | 2 | 00 oder 01 | 0 | Version | string | variable-length byte field, encoded in UTF-8, terminated by 0x00 | ~ | 8A84 | 33930 | Extra Data Flags | byte | 8 bit character or unsigned integer | 2 | 00 oder 01 | 0 |
Flo
Geändert von Flodding (24. Feb 2015 um 17:06 Uhr)
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Zitat
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