Thema: Vpe

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stahli

Registriert seit: 26. Nov 2003
Ort: Halle/Saale
4.343 Beiträge
 
Delphi 11 Alexandria
 
#2

AW: Vpe

  Alt 10. Mai 2013, 13:46
Wenn ich Dich richtig verstehe könnte Dir nBottom in Verbindung mit RenderWrite weiter helfen.
Das ist halt nicht sehr komfortabel.

Ich hatte dem Hersteller mal einen SoftPageBreak vorgeschlagen. Man könnte dann einen solchen setzen und falls die nächste(n) Aktion(en) einen Seitenwechsel benötigen würden, sollte das Framework diesen hart einfügen. Sie wollten das aufnehmen, aber so häufig tut sich da scheinbar nichts...

Mal ein Beispiel anbei. Ich brauche da zwar keinen Seitenwechsel aber vielleicht findest Du eine Anregung.
Delphi-Quellcode:
procedure TodGame.ExportVPE;
var
  T: Double;
  S: String;
  TW, TH, XC, Y1, Y2, YGP: Double;
  I, C: Integer;
  H, W: Double;
  SP: TodSetPoints;

  procedure WriteGameParty(L, T, W, H: Double; GameParty: TodGameParty; RightFlag: Boolean);
  var
    S: String;
    SL, PL, PW: Double;
    I, C: Integer;
    Player: TodPlayer;
    PlayerName: String;
  begin
    StahliSportOptions.GamePaperPictures := gppLarge;
    with VPEStahliSport do
      begin
        if IsDoubleGame then
          C := 2
        else
          C := 1;
        if odExist(GameParty.Team) then
          begin
            BKGMode := VBKG_SOLID;
            BKGColor := ColorLightness(clBlue, 235);
            WriteBox(L, T, W, VFREE, '[N CE]' + GameParty.Team.LongName);
            if C = 2 then
              begin
                T := T + 1;
                // H := H - 1;
              end
            else
              begin
                T := T + 0.75;
                // H := H - 0.75;
              end;
            BKGColor := clWhite;
            BKGMode := VBKG_TRANSPARENT;
          end;
        for I := 1 to C do
          begin
            case I of
              1:
                begin
                  Player := GameParty.Player1;
                  PlayerName := VPEPlayerName(Player, True, True);
                end;
              2:
                begin
                  Player := GameParty.Player2;
                  PlayerName := VPEPlayerName(Player, True, True);
                end
            else
              begin
                Player := nil;
                PlayerName := '';
              end;
            end;
            Write(L, T, W, VFREE, PlayerName);

            if not odExist(GameParty.Team) then
              begin
                if Player <> nil then
                  S := Player.GetClubName
                else
                  S := '';;
                if S = 'then
                  S := ' ';
                TextColor := clGray;
                Write(L, nBottom, W, VFREE, '[N CE]' + S);
              end;

            TextColor := clBlack;
            WriteBox(L, T, W, nBottom, '');
            T := nBottom;
            if StahliSportOptions.GamePaperPictures <> gppNone then
              begin
                S := '';
                if Player <> nil then
                  begin
                    if Player <> PlayerBye then
                      begin
                        S := PathTmp + 'PersonPicture' + Player.Person.odId + '.bmp';
                        Player.Person.PictureStream.SaveToFile(S);
                        if C > 1 then
                          begin
                            PW := (W / C) - (W / 10);
                            if not RightFlag then
                              PL := L + Abs(W) - Abs(PW)
                            else
                              PL := L;
                            Picture(PL, T, PW, PW, S);
                          end
                        else
                          begin
                            case StahliSportOptions.GamePaperPictures of
                              gppLarge:
                                begin
                                  PW := W;
                                  PL := L;
                                  Picture(PL, T, PW, PW, S);
                                end;
                              gppSmall:
                                begin
                                  PW := W / 2;
                                  if not RightFlag then
                                    PL := L + Abs(W) - Abs(PW)
                                  else
                                    PL := L;
                                  Picture(PL, T, PW, PW, S);
                                end;
                            end;
                          end;
                      end;
                  end;
              end;
            T := nBottom;

            if not RightFlag then
              SL := nRightMargin - 4
            else
              SL := nLeftMargin;
            WriteBox(SL, nBottomMargin - 1.5, -4, -1.5, '[N CE S 10 I C Gray]Zeichen');
          end;
      end;
  end;

begin
  with VPEStahliSport do
    begin
      // Margin := 1.3;
      XC := nLeftMargin + ((nRightMargin - nLeftMargin) / 2);
      T := nBottom + 0.25;

      S := 'Spielzettel';
      S := ' ' + S + ' ';
      RenderWrite(0, 0, VFREE, VFREE, '[N S 12 CE I C White BC Gray U TO AO]' + S);
      TW := nRenderWidth;
      // TH := nRenderHeight;
      WriteBox(nLeftMargin, nTopMargin, nRightMargin, nBottomMargin, '');
      Write(XC - (TW / 2), T, -TW, VFREE, '[N S 12 CE I C White BC Gray U TO AO]' + S);
      Write(XC - (TW / 2) + 0.01, T, -TW, VFREE, '[N S 12 CE I C Blue U T AO]' + S);

      Y1 := T; // nBottom + 0.5;
      PenSize := 0.01;
      S := te.Sport.SportPlaceName;
      if S = 'then
        S := 'Feld';
      Write(nLeftMargin + 1, Y1, VFREE, VFREE, S + '-Nr.');
      Y2 := nBottom;
      WriteBox(nLeftMargin + 1, Y2, -1.5, -0.75, '');

      S := CourtName;
      RenderWrite(0, 0, VFREE, VFREE, S);
      // TW := nRenderWidth;
      TH := nRenderHeight;
      Write(nLeftMargin + 1, Y2 + (0.75 / 2) - (TH / 2), -1.5, VFREE, '[N CE]' + S);
      PenSize := 0.03;

      {
        PenSize := 0.01;
        Write(nLeftMargin + 5, Y1, VFREE, VFREE, 'Beginn');
        WriteBox(nLeftMargin + 5, nBottom, -4, -0.75, '');
        if StartTime > 0 then
        S := FormatDateTime('dd.mm.yyyy, hh:nn', StartTime) + ' Uhr'
        else
        S := '';
        RenderWrite(0, 0, VFREE, VFREE, S);
        TW := nRenderWidth;
        TH := nRenderHeight;
        Write(nLeftMargin + 5, Y2 + (0.75 / 2) - (TH / 2), -4, VFREE, '[N CE]' + S);
        PenSize := 0.03;
      }


      Y1 := nBottom + 0.5;
      PenSize := 0.01;
      S := 'Spiel';
      RenderWrite(0, 0, VFREE, VFREE, S);
      TW := nRenderWidth;
      // TH := nRenderHeight;
      Write(XC - (TW / 2), Y1, VFREE, VFREE, S);
      Y2 := nBottom;

      S := Self.GameName(False);
      RenderWrite(0, 0, VFREE, VFREE, S);
      // TW := nRenderWidth;
      TH := nRenderHeight;
      Write(XC - 1, Y2 + (0.75 / 2) - (TH / 2), -2, VFREE, '[N CE]' + S);
      WriteBox(XC - 1, Y2, -2, -0.75, '');
      PenSize := 0.03;

      YGP := Y2;
      S := ':';
      RenderWrite(0, 0, VFREE, VFREE, S);
      TW := nRenderWidth;
      TH := nRenderHeight;
      C := GetMaxSetCount(Numerator);
      H := 5 / C;
      W := 2.25;
      if H > 2 then
        H := 2;
      for I := 0 to C - 1 do
        begin
          SP := GamePoints.SetPointsList.SetPoints(I);
          Y1 := nBottom + 0.2;
          S := ':';
          Write(XC - (TW / 2), Y1 + (H / 2) - (TH / 2), VFREE, VFREE, S);
          if Assigned(SP) then
            S := SP.SetPoint1.Text
          else
            S := '';
          Write(XC - W - 0.25, Y1 + (H / 2) - (TH / 2), -W, -H, '[N CE]' + S);
          WriteBox(XC - W - 0.25, Y1, -W, -H, '');
          if Assigned(SP) then
            S := SP.SetPoint2.Text
          else
            S := '';
          Write(XC + 0.25, Y1 + (H / 2) - (TH / 2), -W, -H, '[N CE]' + S);
          WriteBox(XC + 0.25, Y1, -W, -H, '');
        end;

      W := 6;
      PenSize := 0.01;
      WriteGameParty(nLeftMargin + 0.5, YGP, -W, -7, GamePartyContainer1.GameParty, False);
      WriteGameParty(nRightMargin - W - 0.5, YGP, -W, -7, GamePartyContainer2.GameParty, True);
      PenSize := 0.03;
    end;
end;
Miniaturansicht angehängter Grafiken
sz.jpg  
Stahli
http://www.StahliSoft.de
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