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-homer-

Registriert seit: 1. Aug 2003
Ort: Düsseldorf
339 Beiträge
 
Delphi 7 Personal
 
#4

Re: DelphiX Kollisionsabfrage

  Alt 14. Feb 2004, 17:50
hi,

also das ist mein Code:
Delphi-Quellcode:
unit Unit1;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, DXDraws, DXSprite, StdCtrls, DXClass;

type
  TForm1 = class(TForm)
    DXDraw1: TDXDraw;
    DXTimer1: TDXTimer;
    DXImageList1: TDXImageList;
    Blinks: TButton;
    Brechts: TButton;
    procedure FormActivate(Sender: TObject);
    procedure DXTimer1Timer(Sender: TObject; LagCount: Integer);
    procedure BlinksClick(Sender: TObject);
    procedure BrechtsClick(Sender: TObject);
  private
    { Private-Deklarationen }
  public
    { Public-Deklarationen }
  end;

var
  Form1: TForm1;
  x: Integer = 0;
  y: Integer = 0;
  px: Integer = 320;
  vx: Integer = 1;
  vy: Integer = 1;

implementation

{$R *.dfm}

procedure TForm1.FormActivate(Sender: TObject);
begin
  Form1.Cursor := crCross;
end;

procedure TForm1.DXTimer1Timer(Sender: TObject; LagCount: Integer);
begin
  if not DXDraw1.CanDraw then
    Exit;
  x := x + vx;
  y := y + vy;
  if x <= 0 then
    vx := vx * -1;
  if x >= DXDraw1.Width - DXImageList1.Items[0].Width then
    vx := vx * -1;
  if y <= 0 then
    vy := vy * -1;
  if y >= Form1.Height - DXImageList1.Items[0].Height then
    ShowMessage('Sie haben verloren!');
  DXImageList1.Items[1].draw(DXDraw1.Surface, 0, 0, 0);
  DXImageList1.Items[0].Draw(DXdraw1.Surface, x, y, 0);
  DXImageList1.Items[2].Draw(DXDraw1.Surface, px, 400, 0);
  DXDraw1.Flip;
  DXDraw1.Surface.Fill(0);
end;

procedure TForm1.BlinksClick(Sender: TObject);
begin
  px := px - 10;
end;

procedure TForm1.BrechtsClick(Sender: TObject);
begin
  px := px + 10;
end;

end.

Bin mal gespannt.


-homer-
Aaron B.
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