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EWeiss
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#4

AW: Procedure Safecall > function?

  Alt 31. Jul 2012, 09:21
Delphi-Quellcode:
{' UNIT WMPEffects.pas
'--------------------------- BassVis API Module -----------------------------
' BassVis ADD-ON for Bass Audio Library
' Copyright © 2006-2012 BrewIdeas@Emil Weiss, All Rights Reserved
'
' Author(s) of this Unit: Emil Weiss
'
'----------------------------------------------------------------------------}


unit WMPEffects;

interface

uses
   Windows, WMPLib_TLB;

const
   SA_BUFFER_SIZE = 1024;
  IID_IWMPEffects : TGUID = '{D3984C13-C3CB-48e2-8BE5-5168340B4F35}';
  IID_IWMPEffects2 : TGUID = '{695386EC-AA3C-4618-A5E1-DD9A8B987632}';
  IID_IWMPMedia: TGUID = '{94D55E95-3FAC-11D3-B155-00C04F79FAA6}';

Type EffectsCapability =
   (EFFECT_CANGOFULLSCREEN = $00000001, // can the effect go full screen?
   EFFECT_HASPROPERTYPAGE = $00000002, // does the effect have a property page?
   EFFECT_VARIABLEFREQSTEP = $00000004, // should effect return frequency data with variable size steps?
  EFFECT_WINDOWEDONLY = $00000008,
  EFFECT2_FULLSCREENEXCLUSIVE = $00000010);

Type
   TimedLevel = record
      frequency : array [0..1, 0..SA_BUFFER_SIZE-1] of byte;
    waveform : array [0..1, 0..SA_BUFFER_SIZE-1] of byte;
    state : integer;
    timeStamp : int64;
    Rendering : Bool;
  end;

  IWMPEffects = interface(IUnknown)
     ['{D3984C13-C3CB-48e2-8BE5-5168340B4F35}']

    // Render using the rectangle on the normalized device context
    //void Render(ref TimedLevel levels, IntPtr hdc, ref RECT r);
    procedure Render(var pLevels : TimedLevel; hdc : HDC; var prc : TRect); safecall;

    // provides the no. channels, sample rate and title of the audio currently playing
    procedure MediaInfo(lChannelCount : longint; lSampleRate : longint; bstrTitle : WideString); safecall;

    // called to retrieive the capabilities of the effect (fullscreen? property page?, etc.)
    procedure GetCapabilities(var pdwCapabilities : DWORD); safecall;

    // retrieve the display title of the effect
    procedure GetTitle(var bstrTitle : WideString); safecall;

    // retrieve the title for a preset
    procedure GetPresetTitle(nPreset : LongInt; var bstrPresetTitle : WideString); safecall;

    // retrieve the number of presets this effect supports
    procedure GetPresetCount(var pnPresetCount : LongInt); safecall;

    // set / get the current preset
    procedure SetCurrentPreset(nPreset : LongInt); safecall;
    procedure GetCurrentPreset(var pnPreset : LongInt); safecall;

    // display the property page of the effect (if there is one)
    procedure DisplayPropertyPage(hwndOwner : HWND); safecall;

    // This method will be called when the effect is to start and stop full screen
    // rendering (if supported)
    procedure GoFullscreen(fFullScreen : BOOL); safecall;

    // This method will get called after a successful call to GoFullScreen to render
    // the effect. Return failure from this method to signal loss of full screen.
    procedure RenderFullScreen(var pLevels : TimedLevel); safecall;
  end;


  IWMPEffects2 = interface(IWMPEffects)
  ['{695386EC-AA3C-4618-A5E1-DD9A8B987632}']
    // Called by Windows Media Player to provide visualization access to the
    // core Windows Media Player APIs.
    procedure SetCore(var pPlayer : IWMPCore); safecall;

    // Called by Windows Media Player to instantiate a visualization window
    procedure Create(hwndParent : HWND); safecall;

    // Called by Windows Media Player to destroy a visualization window
    // instantiated in the Create method.
    procedure Destroy; safecall;

    //Called by Windows Media Player to inform the visualization that a new
    //media item has been loaded.
    procedure NotifyNewMedia(var pMedia : IWMPMedia); safecall;

    // Called by Windows Media Player to pass window messages to a visualization.
    procedure OnWindowMessage(msg : UINT; WParam : WPARAM; LParam : LPARAM;
      var plResultParam : LRESULT); safecall;

    // Called by Windows Media Player to render a windowed visualization.
    procedure RenderWindowed(var pData : TimedLevel; fRequiredRender : BOOL); safecall;
  end;

var
  TimedLvl : TimedLevel;

implementation

end.
Das ist das besagte Interface.
Ich wollte mich einfach mal schlau machen bei den Profis hier bevor ich das alles umschreibe.
Beim Interface kein Problem aber es hängen ja noch ein paar mehr codezeilen da dran.

Zitat:
Deshalb würde ich sagen, dass du am besten die Deklaration aus dem SDK nimmst
und selbst so in Delphi umsetzt, dann sollte das funktionieren.
OK.. Danke dir
Werde mich dann mal drangeben das neu zu implementiern.

gruss
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