#include <windows.h>
#include <stdio.h>
VOID main(void)
{
HANDLE hStdout, hNewScreenBuffer;
SMALL_RECT srctReadRect;
SMALL_RECT srctWriteRect;
CHAR_INFO chiBuffer[160]; // [2][80];
COORD coordBufSize;
COORD coordBufCoord;
BOOL fSuccess;
// Get a
handle to the STDOUT screen buffer to copy from and
// create a new screen buffer to copy to.
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
hNewScreenBuffer = CreateConsoleScreenBuffer(
GENERIC_READ | // read/write
access
GENERIC_WRITE,
0, // not shared
NULL, // default security attributes
CONSOLE_TEXTMODE_BUFFER, // must be TEXTMODE
NULL); // reserved; must be NULL
if (hStdout == INVALID_HANDLE_VALUE ||
hNewScreenBuffer == INVALID_HANDLE_VALUE)
{
printf("CreateConsoleScreenBuffer (%d)\n", GetLastError());
return;
}
// Make the new screen buffer the active screen buffer.
if (! SetConsoleActiveScreenBuffer(hNewScreenBuffer) )
{
printf("SetConsoleActiveScreenBuffer (%d)\n",
GetLastError());
return;
}
// Set the source rectangle.
srctReadRect.Top = 0; // top left: row 0, col 0
srctReadRect.Left = 0;
srctReadRect.Bottom = 1; // bot. right: row 1, col 79
srctReadRect.Right = 79;
// The temporary buffer size is 2 rows x 80 columns.
coordBufSize.Y = 2;
coordBufSize.X = 80;
// The top left destination cell of the temporary buffer is
// row 0, col 0.
coordBufCoord.X = 0;
coordBufCoord.Y = 0;
// Copy the block from the screen buffer to the temp. buffer.
fSuccess = ReadConsoleOutput(
hStdout, // screen buffer to read from
chiBuffer, // buffer to copy into
coordBufSize, // col-row size of chiBuffer
coordBufCoord, // top left dest. cell in chiBuffer
&srctReadRect); // screen buffer source rectangle
if (! fSuccess)
{
printf("ReadConsoleOutput (%d)\n", GetLastError());
return;
}
// Set the destination rectangle.
srctWriteRect.Top = 10; // top lt: row 10, col 0
srctWriteRect.Left = 0;
srctWriteRect.Bottom = 11; // bot. rt: row 11, col 79
srctWriteRect.Right = 79;
// Copy from the temporary buffer to the new screen buffer.
fSuccess = WriteConsoleOutput(
hNewScreenBuffer, // screen buffer to write to
chiBuffer, // buffer to copy from
coordBufSize, // col-row size of chiBuffer
coordBufCoord, // top left src cell in chiBuffer
&srctWriteRect); // dest. screen buffer rectangle
if (! fSuccess)
{
printf("WriteConsoleOutput (%d)\n", GetLastError());
return;
}
Sleep(5000);
// Restore the original active screen buffer.
if (! SetConsoleActiveScreenBuffer(hStdout))
{
printf("SetConsoleActiveScreenBuffer (%d)\n",
GetLastError());
return;
}
}