Hi, I have problem with TBitmap32 resizing
Here is my code:
Delphi-Quellcode:
const
RESAMPLER: array [0..2] of TBitmap32ResamplerClass = (TNearestResampler,
TLinearResampler, TDraftResampler
);
var
B: TBitmap32;
begin
with TResamplingSettings.Create(Image32.Bitmap.Width, Image32.Bitmap.Height) do
begin
if Execute then
begin
B := TBitmap32.Create;
try
RESAMPLER[2].Create(Image32.Bitmap);
B.Resampler := Image32.Bitmap.Resampler;
B.SetSizeFrom(Image32.Bitmap);
B.Assign(Image32.Bitmap);
Image32.Bitmap.SetSize(ImageWidth, ImageHeight);
Image32.Bitmap.Draw(Rect(0, 0, Image32.Bitmap.Width, Image32.Bitmap.Height),
Image32.Bitmap.BoundsRect, B
);
finally
B.Free;
end;
end;
end;
end;
// TResamplingSettings - window, where can set new size
// Image32 - component where is bitmap
// ImageWidth, ImageHeight - properties from TResamplingSettings
So, this only do well new size, can't correctly repaint old bitmap in new size and causes memory leak (large blocks). I have GR32 1.83. Could you help?