Thema: Delphi Pac-Man Hilfe

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Mavarik

Registriert seit: 9. Feb 2006
Ort: Stolberg (Rhld)
4.144 Beiträge
 
Delphi 10.3 Rio
 
#32

AW: Pac-Man Hilfe

  Alt 12. Apr 2015, 13:24
Mal auf die Schnelle...

Delphi-Quellcode:
unit TestMaze;

interface

uses
  System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants,
  FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs,
  FMX.Controls.Presentation, FMX.StdCtrls, System.Rtti, FMX.Layouts, FMX.Grid,
  FMX.Objects, FMX.ScrollBox, FMX.Memo;

Const
    maze : array [0..377] of byte = (208, 210, 210, 210, 210, 210, 210, 210,
    210, 212, 252, 252, 252, 218, 2, 220, 252, 252, 252, 208, 210, 210, 210,
    210, 214, 216, 210, 210, 210, 210, 212, 252, 218, 9, 220, 252, 252, 252,
    218, 2, 220, 252, 252, 252, 218, 5, 222, 228, 5, 220, 252, 218, 2, 230, 232,
    234, 2, 230, 234, 2, 220, 252, 252, 252, 218, 2, 220, 252, 252, 252, 218, 2,
    230, 234, 2, 231, 235, 2, 230, 234, 2, 220, 252, 218, 2, 222, 252, 228, 2,
    222, 228, 2, 220, 252, 252, 252, 218, 2, 220, 252, 252, 252, 218, 2, 222,
    228, 5, 222, 228, 2, 220, 252, 218, 2, 222, 252, 228, 2, 222, 228, 2, 220,
    252, 252, 252, 218, 2, 220, 252, 252, 252, 218, 2, 222, 242, 232, 232, 234,
    2, 222, 228, 2, 220, 252, 218, 2, 231, 233, 235, 2, 231, 235, 2, 231, 210,
    210, 210, 235, 2, 231, 210, 210, 210, 235, 2, 231, 233, 233, 233, 235, 2,
    222, 228, 2, 220, 252, 218, 27, 222, 228, 2, 220, 252, 218, 2, 230, 232,
    248, 2, 246, 232, 232, 232, 232, 232, 232, 248, 2, 246, 232, 232, 232, 234,
    2, 230, 248, 2, 246, 232, 232, 244, 228, 2, 220, 252, 218, 2, 222, 252, 228,
    2, 247, 233, 233, 245, 243, 233, 233, 249, 2, 247, 233, 233, 233, 235, 2,
    222, 228, 2, 247, 233, 233, 245, 228, 2, 220, 252, 218, 2, 222, 252, 228, 5,
    222, 228, 11, 222, 228, 5, 222, 228, 2, 220, 252, 218, 2, 222, 252, 228, 2,
    230, 234, 2, 222, 228, 2, 236, 211, 211, 211, 238, 2, 230, 234, 2, 222, 228,
    2, 230, 234, 2, 222, 228, 2, 220, 252, 218, 2, 231, 233, 235, 2, 222, 228,
    2, 231, 235, 2, 220, 252, 252, 252, 218, 2, 222, 228, 2, 231, 235, 2, 222,
    228, 2, 231, 235, 2, 220, 252, 218, 6, 222, 228, 5, 240, 252, 252, 252, 218,
    2, 222, 228, 5, 222, 228, 5, 220, 252, 250, 232, 232, 232, 234, 2, 222, 242,
    232, 232, 234, 2, 206, 252, 252, 252, 218, 2, 222, 242, 232, 232, 234, 2,
    222, 242, 232, 232, 234, 2, 220);


type
  TForm55 = class(TForm)
    Button1: TButton;
    procedure Button1Click(Sender: TObject);
  private
    { Private-Deklarationen }
  public
    { Public-Deklarationen }
    Procedure LoadMaze;
    Procedure Draw(X,Y,C : Integer);
  end;

var
  Form55: TForm55;

implementation

{$R *.fmx}

procedure TForm55.Draw(X, Y, C: Integer);
var
  R : TRectangle;
begin
  Y := Y * 16;
  X := X * 16;
  R := TRectangle.Create(self); // todo: Mal das richte IMG nehmen...
  R.Parent := Self;
  R.Position.X := X;
  R.Position.Y := Y;
  R.Width := 15;
  R.Height := 15;
end;

Procedure TForm55.LoadMaze;
var
  F : File;
  ROM : Array[0..4095] of byte;
  i,X,Y,C : Integer;
begin
{
  AssignFile(F,'..\..\ROMS\pacman.6j');  // :-)
  Reset(F,1);
  Blockread(F,ROM[0],4095);
  CloseFile(F);
}

  Move(Maze[0],ROM[$437],Sizeof(Maze));
  X := 0;
  Y := 0;
  for i:=$437 to $5B1 do
    begin
      if (ROM[i] > 1) and (ROM[i] < $30)
        then X := X + ROM[I]-2
        else begin
               Draw(27-Y,X,ROM[I]);
               Draw(Y,X,ROM[I]);
             end;
      inc(X);
      if X >= 32 then
        begin
          inc(Y);
          X := 0;
        end;
    end;
end;

procedure TForm55.Button1Click(Sender: TObject);
begin
  LoadMaze;
end;

end.
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